About Pat Proctor
Pat Proctor has worked in a broad range of national security, simulation, and commercial gaming positions over the past two decades. He is a veteran of both the Iraq and Afghan wars with eighteen years of active federal service. Pat has just returned from his latest deployment with his battalion to the U.S. Central Command area of operations, on the front lines of America's growing war with the Islamic State of Iraq and Syria (ISIS).
Pat is also an active freelance writer, specializing in current nonfiction topics of interest to military history and current affairs enthusiasts, national security policy-makers, and military professionals. Pat's second book, Task Force Patriot and the End of Combat Operations in Iraq, was released by Government Institutes Press (an imprint of Rowman & Littlefield) on 15 December 2011. His first book, Media War: The Media-Enabled Insurgency in Iraq was published by ProSIM Company. He also coauthored the book, ASVAB AFQT Cram Plan, published by John Wiley & Sons. Pat's articles have appeared in publications such as the Phi Alpha Theta Honor Society journal, The Historian, the US Army War College journal, Parameters, The US Army Command and General Staff College journal, Military Review, The Journal of Strategic Security, and Armchair General Magazine. Finally, Pat maintains an active blog, Media Warfare, at Blogspot.com. To see samples of Pat's publications, click here.
Pat has just completed his third book, Containment and Credibility: The Ideology and Deception that Plunged America into the Vietnam War.
Pat holds a Doctorate in History from Kansas State University in Manhattan, Kansas and two Masters of Military Arts and Sciences--in Strategy from the US Command and General Staff College (CGSC) and in Theater Operations, from the School of Advanced Military Studies (SAMS). He also has a Bachelor of Science in Mechanical Engineering from Purdue University.
Pat is also the founder and has served as the president of ProSIM Company, a Kansas-based military simulation developer since 1998. In connection with this work, Pat has written extensively in the area of computer gaming, including articles for Military Simulation & Training Magazine and Wargamer.com and help tools and manuals for commercial entertainment software.